package components;

import com.artemis.Component;

//Player has acceleration and turn speed values
public class Player extends Component{
	private float acceleration, turn_speed;
	public Player(float a, float t)
	{
		this.setAcceleration(a);
		this.setTurn_speed(t);
	}
	public float getAcceleration() {
		return acceleration;
	}
	public void setAcceleration(float acceleration) {
		this.acceleration = acceleration;
	}
	public float getTurn_speed() {
		return turn_speed;
	}
	public void setTurn_speed(float turn_speed) {
		this.turn_speed = turn_speed;
	}
	
}
